Teenagent walkthrough4/28/2023 ![]() ![]() The captain arrives, Mark automatically zaps him, and now. Now we can connect the live wire to the metal food bowl, using the switch to deliver a charge. We can talk to some crates outside, which is really just a clickable "outside" stand-in, and yell for help until someone finally brings food. There's a bare bed, from which a spring can be liberated a hanging bare light bulb, which can be pulled down, freeing the bare end of the wire and a switch on the wall. The first is an escape challenge from behind a locked door. Door 001 introduces Mark to a hardcore training officer who assigns him three trials a la The Secret of Monkey Island. Now Mark is inside the RGB facility, where he finds a trash can, the Cantine door, and a couple of other mysterious doors. There's no verb interface here - we can left-click to examine an item, and right-click to generically use it at least items of interest are highlighted with text when we mouse over them, so we don't have to waste a lot of time trying to examine undefined items. Once we've done that, we just have to select the pass and then use it on the guard to gain entrance. If I had glanced at the manual, I would have known that we actually have to move the cursor to the upper edge of the display. This isn't even a puzzle, as it turns out - it just took me a while to find the inventory sub-screen. We don't have a variety of options, either - no range of icons or text parser, just pointing and clicking. A butterfly flitting around can't be clicked on, and the guard's magazine is not accessible either. The guard makes no bones about the fact that he will have to shoot if we just try to sneak in, and we can't step back out of the area, so this puzzle has to be solved here. Standing near the guard shack, Mark can engage the guard in conversation to learn that he can't get into the training camp without "documents" of some kind. Who are causing gold to vanish right out of the world's vaults: The prologue establishes that the (American?) government is trying to stop an apparently supernatural band of thieves, If you do intend to be a Teen Agent yourself, you should stop reading here and come back later, as the following discussion gives away everything I discovered while playing in other words, there are. It's still worth a play, or at least a sample, and the price is certainly right these days. It's a substantial game, but not too difficult - at least there aren't any unfair dead ends or sudden deaths, though there are a few visible seams in the storytelling and some of the puzzle solutions are, shall we say, obscure at best. There are no dialogue trees, however, so character interaction is a bit limited.Īs always, I encourage readers to sample Teen Agent before proceeding here - it's one of several animated adventure games available for free at GOG.com. ![]() Some of the English text, translated from the Polish, is a bit odd, with more than the usual number of typos, but the game is completely playable and the humor still comes through well. The excellent score by Radek Szamrej still comes through nicely - it has a bouncy 1980's Commodore 64/Amiga demo-scene charm, and while the various music loops tend to be short, they don't wear out their welcome. We're playing the PC DOS version here, which doesn't have any problem with the color palette but struggles a bit to render the game's sample-based soundtrack - the Amiga had hardware for such things, while this version has to emulate it for the Soundblaster and occasionally stutters a bit. I am unsure if this is the same as "released as freeware", but my gut feeling is that it isn't.The Lucasarts-influenced design features plenty of humor, presented with VGA backgrounds and characters rendered in simpler EGA style, perhaps because the Amiga was a key target platform at the time. Wrt to "hitchhiker's guide to the galaxy" I can only find this link about it being playable online for free via the BBC site. In this case, Teen Agent can easily be grabbed from GOG: some sort of agreement with the creator or whether the game is easy to get from the big digital distribution platforms as freeware ie. I don't think we aim to have every freeware game that ScummVM supports available from our site, and there maybe other factors that come into play eg. The demos page offers two demos for it: "Teen Agent (DOS Union Demo)" and "Teen Agent (DOS WizTech Demo)" Why?Īs far as I know, we only had the demo of "Teen Agent" available for download from our site, and that is still there in the demos page: ![]() It is released as freeware game, so why doesn't ScummVm add it to the download list with other games? Also I noticed "Teen Agent" is vanished from this list. Yesterday I could have run Ifocom's "guide to the galaxy".
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